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The Future of Web3: The Integration of Social Gaming Opens a New Era of Decentralization
The Fusion of Decentralization Social and Games: The Future of Web3?
1. The Connotation of Decentralization Social Networking
1.1 The essence of social interactions
Socializing is a fundamental human need, establishing social connections through information exchange. Traditional socializing is limited by time and space, while modern technology has broken through these limitations.
1.2 Current social environment
Large tech platforms control social tools, and user data is monopolized. We gradually lose control over our own data and speech, yet it is difficult to break away from these platforms.
1.3 The Vision of Decentralized Social
Blockchain technology enables users to truly control their identity and data, freely choose the scope of disclosure, and seamlessly transfer assets and relationships across different platforms.
Challenges Faced 1.4
Decentralization social currently faces problems such as a small user base and insufficient application scenarios. Games may become a breakthrough point, bringing a large amount of traffic to social.
2. The Combination of Social and Gaming
Games are naturally suitable for social scenarios, capable of breaking through time and space limitations to establish connections. Traditional online games such as World of Warcraft and Fortnite have fully validated the importance of social interaction in gaming.
2.1 GameFi and Interoperability
GameFi aims to solve the ownership issue of game assets through NFTs and tokens. However, the assets of individual games still lack value, which is why GameFi generally pursues the vision of "metaverse" to achieve interoperability of assets across different worlds.
2.2 GameID Concept
The key to achieving interoperability is a unified identity system, namely GameID. It records players' experiences, reputations, assets, etc. across games, forming a complete DID profile for users.
3. Main Directions of Current Social Game Integration
3.1 GameID platform based on user identity/behavior
Representative projects: Carv, DeQuest, Arche, etc.
This type of project aggregates and analyzes users' on-chain/off-chain game data, enriching the DID dimensions and providing value for the GameFi ecosystem.
3.2 Game Social Supplement Component
Representative projects: XMTP, Web3MQ, Swapchat, etc.
Provides cross-platform social communication features as a social supplement tool for games.
3.3 Games supporting NFT integration
Representative projects: Arcade, Worldwide Webb, Big Brawl, etc.
Allow players to import their own NFTs into the game for use, increasing the practicality of NFTs and extending social scenarios.
3.4 Mini-games Based on Existing Social Relationships
Representative projects: Game module in Mask plugin, Non-Fungible Friend, etc.
Spread lightweight games through existing social networks, similar to the early QQ Farm model.
3.5 Virtual Relationships Around AI
Representative projects: rct AI, Mirror World, GiroGiro, etc.
Exploring the possibilities of new social relationships between humans, AI, and virtual beings.
4. Conclusion
The integration of social and gaming is an important direction for Web3 to break through the current traffic bottleneck, and many innovative projects and ideas have emerged. In the future, we can expect the emergence of truly explosive, phenomenon-level applications.